A little sketch I randomly did in Plasticity turned months later into a pretty big project where I tried to learn and combine a lot of new stuff for myself.
The model is around 12k tris.
Artstation sadly chopped fps on video with animation (used to be buttery smooth 60 fps).
Did a high poly in Plasticity and some parts and low poly in blender. Textures and materials in Substance painter. Text animation for the screen and all sounds done in DaVinci Resolve (never tried it before, it's pretty cool).
Rig, animation and render done in Blender.
I'm pretty proud of this one. It looks and sounds pretty fun and satisfying. Much more fun that just still renders but sadly requires tons of additional work. This one definitely worth it.
Animation (sound ON)